Release strategy and plans for Vulture's

Contents

release strategy

The following issues marked under each version, when complete, will trigger the version release.

1.10.0

ID Description
1 mouse scroll wheel should scroll scrollbars in windows
8 holding in left mouse button causes insane amount of screen refreshes
9 holding in left mouse button makes character walk real fast, delay is ignored
11 split directory sound/ into sound/ and music/
12 all music files need 'whitespace' removal from the start and the
13 MENU_ commands need to be supported
14 standard key assignments to be used
15 non ext_cmd to be supported, but not as the default behavior end
19 compilation instructions
21 Cannot drop only 3 of 6 the same items
20 No indication of being in the Gnomish Mines
24 CapsLock / NumLock brings up the help menu
28 vultures eye hangs/crashes on SUSE Linux 9.3 / AMD64

2.0.0

ID Description
3 grouping tiles should have unique graphic
4 tiles required for unexplored areas
7 Use the "m" key to pop the map!

unallocated

ID Description
26 Unable to save the game, or having to press <ctrl> "S" to do so.
27 Using the small SDL.DLL instead of the huge one deforms sound

Version numbering

What does this mean

  • 'a': Version number

    If this increments then major changes are underway.

  • 'b': Release number

    This should increment for each standard release which includes many feature additions media addons etc. If this number is an odd number, dont expect the game to be stable. It means you have a development release.

  • 'c': Patch level

    This is just an indication of the bugfix 'level' the release is at. If this has increased it means no new features where added, just some bugfixes (unless of course a bugfix required a feature addition)

  • 'd': Package number

    This increments if there was a mistake made while packaging. No bugs where fixed, no features where added, the packager just fixed an installation error or any other packaging related problem.

    The only exception being any 1.9.3_* packages. This is just after the Falcon's Eye fork and has many sequential package releases

Useful references

Primary vultures eye development website : http://www.darkarts.co.za/projects/vultures/

Vulture's forums, bug-tracking and download mirror : http://www.diguru.com/