47cae49 Update to git 8613f49

Authored and Committed by smani 7 years ago
42 files changed. 2422 lines added. 4822 lines removed.
.gitignore
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0000-General-fixes-for-ANGLE-2.1.patch
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0001-ANGLE-Improve-Windows-Phone-Support.patch
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0002-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t.patch
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0002-ANGLE-Fix-compilation-with-MinGW.patch
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0003-ANGLE-Add-support-for-querying-platform-device.patch
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0004-ANGLE-Allow-Windows-Phone-to-communicate-swap-region.patch
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0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
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0005-ANGLE-Fix-compilation-without-d3d11.patch
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0006-ANGLE-Fix-Windows-Store-D3D-Trim-and-Level-9-requirements.patch
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0007-ANGLE-D3D11-Suppress-keyboard-handling-of-DXGI.patch
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0008-ANGLE-Use-pixel-sizes-in-the-XAML-swap-chain.patch
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0009-ANGLE-Support-WinRT.patch
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0009-ANGLE-glGetUniform-v-functions-to-work-properly.patch
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0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
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0010-ANGLE-fixed-usage-of-shared-handles-for-WinRT-WinPho.patch
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0012-ANGLE-Fix-initialization-of-zero-sized-window.patch
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0012-ANGLE-fix-semantic-index-lookup.patch
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0013-ANGLE-Add-support-for-querying-platform-device.patch
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0014-Let-ANGLE-use-multithreaded-devices-if-necessary.patch
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0015-ANGLE-Fix-angle-d3d11-on-MSVC2010.patch
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0016-ANGLE-Fix-compilation-with-MinGW-D3D11.patch
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0017-ANGLE-Fix-compilation-with-D3D9.patch
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0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11.patch
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angle-gcc6-fix.patch
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-11
angle_export-shader-symbols.patch
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angle_include-import-library-and-use-def-file.patch
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angle_ptrdiff.patch
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angleproject-disable-debug-annotations.patch
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angleproject-export-shader-symbols.patch
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angleproject-include-import-library-and-use-def-file.patch
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angleproject-prevent-multiple-definition-errors.patch
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angleproject-undo-mingw-org-compatibility.patch
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angleproject-undo-mingw-org-compatibility2.patch
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angleproject-undo-shader-renames.patch
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angleproject-use-constructors-instead-of-DllMain.patch
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commit-409078f
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commit-4de44cb
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libEGL_mingw32.def
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libGLESv2_mingw32.def
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mingw-angleproject.spec
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sources
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    Update to git 8613f49
    
        
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0002-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch 0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t.patch
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-11
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-363
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-747
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+19 -0
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+99 -139
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