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From: Cole Robinson <crobinso@redhat.com>
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Date: Fri, 6 May 2016 12:36:46 -0400
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Subject: [PATCH] ui: sdl2: Release grab before opening console window
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sdl 2.0.4 currently has a bug which causes our UI shortcuts to fire
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rapidly in succession:
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  https://bugzilla.libsdl.org/show_bug.cgi?id=3287
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It's a toss up whether ctrl+alt+f or ctrl+alt+2 will fire an
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odd or even number of times, thus determining whether the action
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succeeds or fails.
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Opening monitor/serial windows is doubly broken, since it will often
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lock the UI trying to grab the pointer:
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  0x00007fffef3720a5 in SDL_Delay_REAL () at /lib64/libSDL2-2.0.so.0
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  0x00007fffef3688ba in X11_SetWindowGrab () at /lib64/libSDL2-2.0.so.0
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  0x00007fffef2f2da7 in SDL_SendWindowEvent () at /lib64/libSDL2-2.0.so.0
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  0x00007fffef2f080b in SDL_SetKeyboardFocus () at /lib64/libSDL2-2.0.so.0
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  0x00007fffef35d784 in X11_DispatchFocusIn.isra.8 () at /lib64/libSDL2-2.0.so.0
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  0x00007fffef35dbce in X11_DispatchEvent () at /lib64/libSDL2-2.0.so.0
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  0x00007fffef35ee4a in X11_PumpEvents () at /lib64/libSDL2-2.0.so.0
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  0x00007fffef2eea6a in SDL_PumpEvents_REAL () at /lib64/libSDL2-2.0.so.0
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  0x00007fffef2eeab5 in SDL_WaitEventTimeout_REAL () at /lib64/libSDL2-2.0.so.0
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  0x000055555597eed0 in sdl2_poll_events (scon=0x55555876f928) at ui/sdl2.c:593
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We can work around that hang by ungrabbing the pointer before launching
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a new window. This roughly matches what our sdl1 code does
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---
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 ui/sdl2.c | 4 ++++
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 1 file changed, 4 insertions(+)
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diff --git a/ui/sdl2.c b/ui/sdl2.c
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index d042442..909038f 100644
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--- a/ui/sdl2.c
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+++ b/ui/sdl2.c
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@@ -357,6 +357,10 @@ static void handle_keydown(SDL_Event *ev)
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         case SDL_SCANCODE_7:
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         case SDL_SCANCODE_8:
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         case SDL_SCANCODE_9:
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+            if (gui_grab) {
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+                sdl_grab_end(scon);
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+            }
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+
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             win = ev->key.keysym.scancode - SDL_SCANCODE_1;
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             if (win < sdl2_num_outputs) {
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                 sdl2_console[win].hidden = !sdl2_console[win].hidden;